case 03

Native & UGC Content. Owned end to end.

Client

Wallapop — UGC

Deliverables

Owned set · Recurring character · Multi-format UGC

Timeline

Ongoing Production

Budget

<100€

One set. One character. Multiple briefs.
1
2

Campaign

How it was built

How it was built

Low-cost creators

weren't low cost.

Scaling UGC through external creators meant cost grew with volume, quality stayed inconsistent, and every "wow" idea added friction. The output drifted further from the brand with every new piece.

UGC is a channel.

Not an excuse.

Performance needs constant volume. But treating UGC as raw footage from outside hands meant losing control over product, framing and tone — the three things that separate a feed post from a brand asset.

Context

Challenge

A studio disguised

as a living room.

One apartment in Barcelona. One recurring character. One production system. Every shoot is a brand shoot — regardless of whether the final piece looks handheld or styled. The authenticity stays. The variability doesn't.

Concept

The system starts here

1

owned set

4

environments

1

recurring character

This removes creator dependency from the start.

Multiple pieces per shoot

Selling · buying · product focus · lifestyle

Aligned with brand campaigns

same palette · same codes · same world

01

Set

A space built as a brand asset.

02

A person, designed as a system.

03

Multiple briefs, one shoot.

The system in 3 beats

Character

Output

The real constraint wasn't authenticity. It was mistaking informality for a lack of system.

A recurring set and a recurring character aren't a production luxury — they're a decision that lowers cost per piece, raises perceived quality, and aligns performance with brand without friction.

Learnings

Native & UGC Content. Owned end to end.

Client

Wallapop — Paid media

Deliverables

Owned set · Recurring character · Multi-format UGC

Timeline

Ongoing Production

Budget

<100€

case 03

Low-cost creators

weren't low cost.

Scaling UGC through external creators meant cost grew with volume, quality stayed inconsistent, and every "wow" idea added friction. The output drifted further from the brand with every new piece.

Challenge

UGC is a channel.

Not an excuse.

Performance needs constant volume. But treating UGC as raw footage from outside hands meant losing control over product, framing and tone — the three things that separate a feed post from a brand asset.

Context

Concept

A studio disguised

as a living room.

One apartment in Barcelona. One recurring character. One production system. Every shoot is a brand shoot — regardless of whether the final piece looks handheld or styled. The authenticity stays. The variability doesn't.

Concept

The system starts here

1

owned set

4

environments

1

recurring character

This removes creator dependency from the start.

Multiple pieces

per shoot

Selling · buying · product focus · lifestyle


Aligned with brand campaigns

same palette · same codes · same world

01

Hook

Real life moment + humorous twist

02

Publish on Wallapop — ease and speed

03

Space, money,

new chapter

The system in 3 beats

Benefit

Close

01

Set

A space built as a brand asset.

02

Character

A person, designed as a system.

03

Output

Multiple briefs, one shoot.

The system in 3 beats

The real constraint wasn't authenticity. It was mistaking informality for a lack of system.

A recurring set and a recurring character aren't a production luxury — they're a decision that lowers cost per piece, raises perceived quality, and aligns performance with brand without friction.

Learnings