Hay un UNO

para todos.

Hay un UNO para todos.

Client

Mattel

Year

2018

Role

Creative Direction · Post · Motion · Handcraft

Campaign

Campaign

How it was built

How it was built

Six worlds.

One campaign.

Each edition needed its own visual identity without fragmenting the campaign. Distinct enough to feel individual. Cohesive enough to work as a whole.

Each edition needed its own visual identity without fragmenting the campaign. Distinct enough to feel individual. Cohesive enough to work as a whole.

Challenge

One game.

Six versions.

One launch.

UNO needed a brand awareness campaign that celebrated each unique edition — connecting players to their favourite version while showing the full breadth of the game.

UNO needed a brand awareness campaign that celebrated each unique edition — connecting players to their favourite version while showing the full breadth of the game.

Context

Context

Challenge

Six editions. Six materials. Six visual worlds.



Six editions.

Six materials.

Six visual worlds.



Deluxe - Glass

Extreme - Plastic

Junior - Clay + foam

H2O - Inflatables

DOS - Paper

Classic - Wood

The system

The system

Result

Physical materials. No CGI shortcuts.

Each edition was built from scratch using real materials that reflected its personality. Glass for Deluxe, modeling clay and foam for Junior, paper for DOS, plastic for Extreme, inflatables for H2O, and wood for the classic. Everything handcrafted on set.

Physical materials. No CGI shortcuts.

Each edition was built from scratch using real materials that reflected its personality. Glass for Deluxe, modeling clay and foam for Junior, paper for DOS, plastic for Extreme, inflatables for H2O, and wood for the classic. Everything handcrafted on set.